The next generation of MMO, never seen before.
An open-world, sandbox-survival game set in a post-apocalyptic world with a heavy focus on colony-sim style management, crafting, exploration and social interaction.
About
01
Hyper-scale
What makes an 'MMO' has been diluted in recent years, we aim to bring its meaning back with a true sense of massive scale, both in terms of the number of players in the world at once and size of the world.
02
Post-apocalyptic
A world-wide firesale has left civilization in ruins, most of civil infastructure has failed, cities hve been left desolate and those that remain have formed small groups, surviving on anything they can scavenge.
03
Survival
In a PvPvE world, players must gather supplies and craft weapons to keep their survivors alive, defend themselves against both the wildlife and other factions and even other players.
04
Open-world
Players will be able to explore every aspect of the world, there are no server borders, portals, or limitations to where you can go, build or achieve.
05
Social-Sandbox
Players are truely free to shape and mould the world that they live in, forming alliances, waging wars, influencing the market and production of items and even teraforming.
06
Cloud-Native
ELE is developed using Cloud-Native technologies, meaning it's designed for scalability, resiliency and agility; with a heavy focus on distributed systems and microservices.
Questions
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