The next generation of MMO, never seen before.

An open-world, sandbox-survival game set in a post-apocalyptic world with a heavy focus on colony-sim style management, crafting, exploration and social interaction.

ELE Picture

About

01

Hyper-scale

What makes an 'MMO' has been diluted in recent years, we aim to bring its meaning back with a true sense of massive scale, both in terms of the number of players in the world at once and size of the world.

02

Post-apocalyptic

A world-wide firesale has left civilization in ruins, most of civil infastructure has failed, cities hve been left desolate and those that remain have formed small groups, surviving on anything they can scavenge.

03

Survival

In a PvPvE world, players must gather supplies and craft weapons to keep their survivors alive, defend themselves against both the wildlife and other factions and even other players.

04

Open-world

Players will be able to explore every aspect of the world, there are no server borders, portals, or limitations to where you can go, build or achieve.

05

Social-Sandbox

Players are truely free to shape and mould the world that they live in, forming alliances, waging wars, influencing the market and production of items and even teraforming.

06

Cloud-Native

ELE is developed using Cloud-Native technologies, meaning it's designed for scalability, resiliency and agility; with a heavy focus on distributed systems and microservices.

Questions

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